#ifndef GUARD_CONSTANTS_POKEMON_H
#define GUARD_CONSTANTS_POKEMON_H

// Pokemon types
#define TYPE_NONE             255
#define TYPE_NORMAL           0
#define TYPE_FIGHTING         1
#define TYPE_FLYING           2
#define TYPE_POISON           3
#define TYPE_GROUND           4
#define TYPE_ROCK             5
#define TYPE_BUG              6
#define TYPE_GHOST            7
#define TYPE_STEEL            8
#define TYPE_MYSTERY          9
#define TYPE_FIRE             10
#define TYPE_WATER            11
#define TYPE_GRASS            12
#define TYPE_ELECTRIC         13
#define TYPE_PSYCHIC          14
#define TYPE_ICE              15
#define TYPE_DRAGON           16
#define TYPE_DARK             17
#define NUMBER_OF_MON_TYPES   18

// Pokemon egg groups
#define EGG_GROUP_NONE          0
#define EGG_GROUP_MONSTER       1
#define EGG_GROUP_WATER_1       2
#define EGG_GROUP_BUG           3
#define EGG_GROUP_FLYING        4
#define EGG_GROUP_FIELD         5
#define EGG_GROUP_FAIRY         6
#define EGG_GROUP_GRASS         7
#define EGG_GROUP_HUMAN_LIKE    8
#define EGG_GROUP_WATER_3       9
#define EGG_GROUP_MINERAL       10
#define EGG_GROUP_AMORPHOUS     11
#define EGG_GROUP_WATER_2       12
#define EGG_GROUP_DITTO         13
#define EGG_GROUP_DRAGON        14
#define EGG_GROUP_UNDISCOVERED  15

#define EGG_GROUPS_PER_MON      2

// Pokemon natures
#define NATURE_HARDY    0
#define NATURE_LONELY   1
#define NATURE_BRAVE    2
#define NATURE_ADAMANT  3
#define NATURE_NAUGHTY  4
#define NATURE_BOLD     5
#define NATURE_DOCILE   6
#define NATURE_RELAXED  7
#define NATURE_IMPISH   8
#define NATURE_LAX      9
#define NATURE_TIMID    10
#define NATURE_HASTY    11
#define NATURE_SERIOUS  12
#define NATURE_JOLLY    13
#define NATURE_NAIVE    14
#define NATURE_MODEST   15
#define NATURE_MILD     16
#define NATURE_QUIET    17
#define NATURE_BASHFUL  18
#define NATURE_RASH     19
#define NATURE_CALM     20
#define NATURE_GENTLE   21
#define NATURE_SASSY    22
#define NATURE_CAREFUL  23
#define NATURE_QUIRKY   24

// Pokemon Stats
#define STAT_HP      0
#define STAT_ATK     1
#define STAT_DEF     2
#define STAT_SPEED   3
#define STAT_SPATK   4
#define STAT_SPDEF   5
#define STAT_ACC     6 // Only in battles.
#define STAT_EVASION 7 // Only in battles.

#define NUM_STATS 6
#define NUM_BATTLE_STATS 8

// Shiny odds
#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536

// Flags for Get(Box)MonData / Set(Box)MonData
#define MON_DATA_PERSONALITY        0
#define MON_DATA_OT_ID              1
#define MON_DATA_NICKNAME           2
#define MON_DATA_LANGUAGE           3
#define MON_DATA_SANITY_IS_BAD_EGG  4
#define MON_DATA_SANITY_HAS_SPECIES 5
#define MON_DATA_SANITY_IS_EGG      6
#define MON_DATA_OT_NAME            7
#define MON_DATA_MARKINGS           8
#define MON_DATA_CHECKSUM           9
#define MON_DATA_ENCRYPT_SEPARATOR 10
#define MON_DATA_SPECIES           11
#define MON_DATA_HELD_ITEM         12
#define MON_DATA_MOVE1             13
#define MON_DATA_MOVE2             14
#define MON_DATA_MOVE3             15
#define MON_DATA_MOVE4             16
#define MON_DATA_PP1               17
#define MON_DATA_PP2               18
#define MON_DATA_PP3               19
#define MON_DATA_PP4               20
#define MON_DATA_PP_BONUSES        21
#define MON_DATA_COOL              22
#define MON_DATA_BEAUTY            23
#define MON_DATA_CUTE              24
#define MON_DATA_EXP               25
#define MON_DATA_HP_EV             26
#define MON_DATA_ATK_EV            27
#define MON_DATA_DEF_EV            28
#define MON_DATA_SPEED_EV          29
#define MON_DATA_SPATK_EV          30
#define MON_DATA_SPDEF_EV          31
#define MON_DATA_FRIENDSHIP        32
#define MON_DATA_SMART             33
#define MON_DATA_POKERUS           34
#define MON_DATA_MET_LOCATION      35
#define MON_DATA_MET_LEVEL         36
#define MON_DATA_MET_GAME          37
#define MON_DATA_POKEBALL          38
#define MON_DATA_HP_IV             39
#define MON_DATA_ATK_IV            40
#define MON_DATA_DEF_IV            41
#define MON_DATA_SPEED_IV          42
#define MON_DATA_SPATK_IV          43
#define MON_DATA_SPDEF_IV          44
#define MON_DATA_IS_EGG            45
#define MON_DATA_ABILITY_NUM       46
#define MON_DATA_TOUGH             47
#define MON_DATA_SHEEN             48
#define MON_DATA_OT_GENDER         49
#define MON_DATA_COOL_RIBBON       50
#define MON_DATA_BEAUTY_RIBBON     51
#define MON_DATA_CUTE_RIBBON       52
#define MON_DATA_SMART_RIBBON      53
#define MON_DATA_TOUGH_RIBBON      54
#define MON_DATA_STATUS            55
#define MON_DATA_LEVEL             56
#define MON_DATA_HP                57
#define MON_DATA_MAX_HP            58
#define MON_DATA_ATK               59
#define MON_DATA_DEF               60
#define MON_DATA_SPEED             61
#define MON_DATA_SPATK             62
#define MON_DATA_SPDEF             63
#define MON_DATA_MAIL              64
#define MON_DATA_SPECIES2          65
#define MON_DATA_IVS               66
#define MON_DATA_CHAMPION_RIBBON   67
#define MON_DATA_WINNING_RIBBON    68
#define MON_DATA_VICTORY_RIBBON    69
#define MON_DATA_ARTIST_RIBBON     70
#define MON_DATA_EFFORT_RIBBON     71
#define MON_DATA_GIFT_RIBBON_1     72
#define MON_DATA_GIFT_RIBBON_2     73
#define MON_DATA_GIFT_RIBBON_3     74
#define MON_DATA_GIFT_RIBBON_4     75
#define MON_DATA_GIFT_RIBBON_5     76
#define MON_DATA_GIFT_RIBBON_6     77
#define MON_DATA_GIFT_RIBBON_7     78
#define MON_DATA_FATEFUL_ENCOUNTER 79
#define MON_DATA_OBEDIENCE         80
#define MON_DATA_KNOWN_MOVES       81
#define MON_DATA_RIBBON_COUNT      82
#define MON_DATA_RIBBONS           83
#define MON_DATA_ATK2              84
#define MON_DATA_DEF2              85
#define MON_DATA_SPEED2            86
#define MON_DATA_SPATK2            87
#define MON_DATA_SPDEF2            88

#define MIN_LEVEL 1
#define MAX_LEVEL 100

#define OT_ID_PLAYER_ID       0
#define OT_ID_PRESET          1
#define OT_ID_RANDOM_NO_SHINY 2

#define MON_GIVEN_TO_PARTY      0
#define MON_GIVEN_TO_PC         1
#define MON_CANT_GIVE           2

#define PLAYER_HAS_TWO_USABLE_MONS     0
#define PLAYER_HAS_ONE_MON             1
#define PLAYER_HAS_ONE_USABLE_MON      2

#define MON_ALREADY_KNOWS_MOVE  0xFFFE
#define MON_HAS_MAX_MOVES       0xFFFF

#define LEVEL_UP_MOVE_ID   0x01FF
#define LEVEL_UP_MOVE_LV   0xFE00
#define LEVEL_UP_END       0xFFFF

#define MON_MALE       0x00
#define MON_FEMALE     0xFE
#define MON_GENDERLESS 0xFF

#define FRIENDSHIP_EVENT_GROW_LEVEL           0
#define FRIENDSHIP_EVENT_VITAMIN              1 // unused
#define FRIENDSHIP_EVENT_BATTLE_ITEM          2 // unused
#define FRIENDSHIP_EVENT_LEAGUE_BATTLE        3
#define FRIENDSHIP_EVENT_LEARN_TMHM           4
#define FRIENDSHIP_EVENT_WALKING              5
#define FRIENDSHIP_EVENT_FAINT_SMALL          6
#define FRIENDSHIP_EVENT_FAINT_OUTSIDE_BATTLE 7
#define FRIENDSHIP_EVENT_FAINT_LARGE          8

#define STATUS_PRIMARY_NONE      0
#define STATUS_PRIMARY_POISON    1
#define STATUS_PRIMARY_PARALYSIS 2
#define STATUS_PRIMARY_SLEEP     3
#define STATUS_PRIMARY_FREEZE    4
#define STATUS_PRIMARY_BURN      5
#define STATUS_PRIMARY_POKERUS   6
#define STATUS_PRIMARY_FAINTED   7

#define MAX_TOTAL_EVS 510
#define EV_ITEM_RAISE_LIMIT 100

#define UNOWN_FORM_COUNT 28

// Battle move flags
#define FLAG_MAKES_CONTACT          0x1
#define FLAG_PROTECT_AFFECTED       0x2
#define FLAG_MAGICCOAT_AFFECTED     0x4
#define FLAG_SNATCH_AFFECTED        0x8
#define FLAG_MIRROR_MOVE_AFFECTED   0x10
#define FLAG_KINGSROCK_AFFECTED     0x20

// Growth rates
#define GROWTH_MEDIUM_FAST  0
#define GROWTH_ERRATIC      1
#define GROWTH_FLUCTUATING  2
#define GROWTH_MEDIUM_SLOW  3
#define GROWTH_FAST         4
#define GROWTH_SLOW         5

// Body colors for pokedex search
#define BODY_COLOR_RED      0
#define BODY_COLOR_BLUE     1
#define BODY_COLOR_YELLOW   2
#define BODY_COLOR_GREEN    3
#define BODY_COLOR_BLACK    4
#define BODY_COLOR_BROWN    5
#define BODY_COLOR_PURPLE   6
#define BODY_COLOR_GRAY     7
#define BODY_COLOR_WHITE    8
#define BODY_COLOR_PINK     9

#define F_SUMMARY_SCREEN_FLIP_SPRITE 0x80

// Evolution type flags
#define EVO_FRIENDSHIP       0x0001 // Pokémon levels up with friendship ≥ 220
#define EVO_FRIENDSHIP_DAY   0x0002 // Pokémon levels up during the day with friendship ≥ 220
#define EVO_FRIENDSHIP_NIGHT 0x0003 // Pokémon levels up at night with friendship ≥ 220
#define EVO_LEVEL            0x0004 // Pokémon reaches the specified level
#define EVO_TRADE            0x0005 // Pokémon is traded
#define EVO_TRADE_ITEM       0x0006 // Pokémon is traded while it's holding the specified item
#define EVO_ITEM             0x0007 // specified item is used on Pokémon
#define EVO_LEVEL_ATK_GT_DEF 0x0008 // Pokémon reaches the specified level with attack > defense
#define EVO_LEVEL_ATK_EQ_DEF 0x0009 // Pokémon reaches the specified level with attack = defense
#define EVO_LEVEL_ATK_LT_DEF 0x000a // Pokémon reaches the specified level with attack < defense
#define EVO_LEVEL_SILCOON    0x000b // Pokémon reaches the specified level with a Silcoon personality value
#define EVO_LEVEL_CASCOON    0x000c // Pokémon reaches the specified level with a Cascoon personality value
#define EVO_LEVEL_NINJASK    0x000d // Pokémon reaches the specified level (special value for Ninjask)
#define EVO_LEVEL_SHEDINJA   0x000e // Pokémon reaches the specified level (special value for Shedinja)
#define EVO_BEAUTY           0x000f // Pokémon levels up with beauty ≥ specified value

#define EVOS_PER_MON 5

#endif // GUARD_CONSTANTS_POKEMON_H
